Rekonstruktion und Verarbeitung von Objekten und Szenen aus Kamerabildern
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Philipps-Universität Marburg
Abstract
Highly detailed models are commonly used in computer games, animation films and other interactive rendering applications. In most cases the models correspond to a real object, which can be scanned using a laser scanner. Because modern laser scanners are expensive and unwieldy, alternatives are needed, which can generate a virtual duplicate in an economic and efficient way. In addition to the methods for the reconstruction of three-dimensional objects, intuitive editing techniques are also required. In this context multi resolution modeling algorithms are very popular to perform the editing process of a model in real time and thus simulate complex motion sequences, for instance.
This dissertation presents a novel solution for the reconstruction of three-dimensional objects and scenes using two-dimensional images and introduces new techniques for the real-time editing of a given polygon mesh. By using reciprocal pairs of images the correspondences between the individual pixels can be uncovered and thus a depth analysis can be realized. The resulting depth values are then stored in a depth map, which ultimately is used to generate a three-dimensional triangulated mesh. During the implementation of the procedure the parallelization of the individual steps of the calculations represents the most important part.
For the modeling of a 3d object a high-quality parallel simplification algorithm was proposed, which is able to create multiple resolutions of a complex triangle model in real-time. Based on this simplification procedure a parallel multi resolution modeling algorithm was finally realized, which can be used to modify the overall shape or small scale details of a 3d object at different levels. The completed modifications are propagated to all resolutions by preserving all details of the original surface. All required data structures were generated by a massively parallel simplification algorithm within a few seconds.
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This item has been published with the following license: In Copyright