Geocaching is booming. The GPS-based search for Tupperware containers arose in 2000 and has developed into a global game within a decade.
This empirical work ventures a first examination of the phenomenon geocaching in the field of cultural studies. In the context of the "Erlebnisgesellschaft" it pictures a multiple experience that is much more than a modern treasure hunt or a game with technology and it responds to the basic question of the appeal of this "high-tech scavenger hunt".